After tons of complaints, all they did was offer a loyalty discount for a limited time (which many people ended up not hearing about and missing out on - which created a whole other rucus).īasically - the reputation is so trashed that I don't think a follow up GCH for the next RPGM would be wise. This was one of the worst receptions and Sebastien handled the whole thing fairly poorly. I'm not sure there will be another one for whichever RPGM follows after RMMV. Either that or Sebastien is even less respectable than already imagined. I think the old one is only available still because so many people put VX Ace content in the workshop for it. Yeah - GCH:PE hasn't been able to get positive reviews yet because it's so flooded with people angry that the promise to add RMMV support in the original GCH never happened.īut for newcomers to GCH, they don't really need to worry about it and just make sure to buy GCH:PE and not the old one. Was hoping I might get some advice from people here. some say "plugin" (but never say which one, and Yanfly doesn't seem to have a "character generator" plugin), others say to mess with game folders (paraphrased). I was just wondering how one goes about placing them in the generator so that can be used -I've searched for a tutorial on this in the forums and online, but I cannot find a consistent answer. hairstyles or facial expressions that default characters have that are not available in the generator as it is). but I have seen a number of things that would be useful in these "generator parts" (things like. Among the things I was doing was making custom characters with the generator and saving a ton of facial expressions to be able to change the character picture based on their current "mood". I'm at a section of my game where I have enough working that I have started going over it to make it look nicer. So in my sprite and SV battler browsing, I've noticed a lot of "character generator" parts.
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